I’m a Technical Artist with experience working in video games and real time experiences. My background is mostly focused on art pipelines, prototyping, optimization, and automating repetitive tasks. I typically work in Maya and Unity with Python and C#. Additionally, I have experience with shaders, UI, and debugging numerous tech art related issues. I have a working knowledge of modeling, rigging, animation, sculpting, and texturing. I got my start in XR, and most recently spent time on an MMO called Adventure Academy.