I’m primarily a Technical Artist with a focus on workflow pipelines, Unity level editing / level design, and automating repetitive art tasks by scripting in Maya, Unity, and Photoshop. Additionally, I have experience with C#, shaders, UI / UX, mobile optimization, profiling, and debugging; alongside being a 3D generalist with modeling, rigging, animation, sculpting, and texturing experience. I also have experience with filmmaking, virtual production, and world building. 

Finally, I have extensive dev experience with Augmented, Mixed, and Virtual Reality R&D and commercial productions, including ARKit / ARCore, Magic Leap, Oculus Quest / Rift, and HTC Vive. Over about 18 years I've shepherded more than 2,000 people through XR experiences, and I still love seeing the smile of wonder on people's faces.

Here you can find my resume and long form bioContact me here!

Projects

Fujii
Badminton VR
Leviathan
VRAIN
Bravemind
Freeman VR
Literacy AR / VR
Hunger In LA
Jewel Mine
Shark Net
Micoy
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Tech Art / Experiments

MusicViz
Maya → Unity Pipeline
PS → Standard Shader
Lava Shader
AR Business Card
Super Powers
3D Munchkinland
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