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I’m a Technical Artist with experience working in video games and real time experiences. My background is mostly focused on art pipelines, prototyping, optimization, and automating repetitive tasks. I typically work in Maya and Unity with Python and C#. Additionally, I have experience with shaders, UI, and debugging numerous tech art related issues. I have a working knowledge of modeling, rigging, animation, sculpting, and texturing. I got my start in XR, and most recently spent time on an MMO called Adventure Academy.

Here's my resume. You can contact me here.  And my full bio is here.



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