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I’m a Technical Artist with experience working in video games and real time experiences. My background is mostly focused on art pipelines, prototyping, optimization, and automating repetitive tasks. I typically work in Maya and Unity with Python and C#. Additionally, I have experience with shaders, UI, and debugging numerous tech art related issues. I have a working knowledge of modeling, rigging, animation, sculpting, and texturing. I got my start in XR, and most recently spent time on an MMO called Adventure Academy.

Here's my resume. You can contact me here.  And my full bio is here.

Projects

Experiments

Older Projects

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