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Versatile Technical Artist with a rich background in video game development and XR research. Proficient in Maya, Unity, Python, and C#, alongside experience with shaders, procedural texturing, rigging, and animation. I excel at streamlining art pipelines, optimization, and tool development. From leading the pipeline for a cross-platform MMO, to pioneering XR applications for psychological therapy, my journey reflects a commitment to innovation and creativity. With a proven ability to mentor teams, optimize workflows, and deliver high-quality, performance-driven content.

Here's my resume. You can contact me here.  And my full bio is here.



Recent Projects


Older Projects

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