Adventure Academy
I work on an educational MMO called Adventure Academy
My primary responsibilities include:
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Art Pipeline and Asset Management (from Maya to Unity)
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Mobile Optimization
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Character Rigging of pets that players can adopt and capture during trivia games
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Scene Hierarchy organization and Prefab management
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Art Workflows and Documentation
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Shaders
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Cinematics
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Assisting with Art Outsourcing
One of the largest efforts I led was helping develop a library of pets that kids could adopt, run around with, and feed. I contributed to the character rigging, export pipeline, prefab setup, and custom shaders.
After the success of pets in Adventure Academy, I was involved in the prototyping and production of the Astralands zone where players could rescue Intellipets while engaging in Pokémon style turned based trivia.
My responsibilities included:
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Planning how to organize the assets in the level and keep them optimized, and scalable so they could be used elsewhere in the project.
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Helped with Trivia UI and FX.
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Custom shaders for terrain, trees, crystals, and coins.
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Setting up materials that use third party shaders for gems and water.
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Setting up assets to work with a third party physics system.
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Creation of a script and set of materials that can fade out things like trees when they occlude the camera's view of the player.
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NPC animation controllers and scripted behaviors for turning, talking, and randomized actions.
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Profiling and optimization to make it run on low-end mobile devices.