Underwater Badminton VR
This project was a 2-player VR badminton game created for Malibu Rum. The game was showcased at location based entertainment marketing events across the country. I worked with RareFaction and Jaunt Studios on the following:
Created kelp shuttlecock with bubble particle FX.
Created instanced compute shader flocking school of fish.
Co-Designed the Avatar suits, rackets, and kelp shuttlecock.
Co-Designed and created the surrounding environment, including the water, caustics, plant life, lighting, and post processing.
Designing the UX / UI for a system where players must enter their date of birth, and select which hand they hold the racket with.
Animating and creating the UI and FX for the ending screens when a player wins or loses.
Scripting a custom "chaperone" boundaries system to prevent players from straying outside their play space.
The following shows an abridged version of the gameplay:
The following shows the kelp shuttlecock that used dynamic cloth sim with inverted gravity to emulate an underwater flow effect.
This gallery shows some concepts and WIP avatars I helped design and create. I handled all the modeling, rigging, texturing, and custom shaders.