top of page

Cross Platform XR Device Management

Updated: Jun 13, 2019

The Unity XR API is steadily evolving to make it easier to manage different XR devices to make your code more platform agnostic. However, the API is a mix of new and old code, and there aren't a lot of well documented best practices or examples.


I've created an example on GitHub demonstrating a method for utilizing Unity's XR API to handle device connections and controller input. It includes a Player class with controllers that are loosely coupled and mostly abstracted from the XR device currently connected, allowing for easier cross platform development.


This first version supports Unity 2019.1.0f2.




Commentaires


bottom of page