June 19, 2019
Unity has some nice code for handling cross-platform XR development, but there aren't a lot of examples for how to handle several different devices and write code that is independent from the current platform.
This example demonstrates a method for utilizing Unity's XR API to handle device connections and controller input. Includes a Player class with controllers that are loosely coupled and mostly abstracted from the XR device currently connected, allowing for easier cross platform development.
Supports the following devices:
Oculus Quest (the default configuration for the project)
This first version was created with Unity 2019.1.0f2.
Monitor devices that are connected or disconnected.
Classifies devices as HMDs, or Controllers, and tracks the type of device.